

Save your own presets, and share them across your facility.Ĭreate dynamic color changes in your textured polygon particles by using layer as a reflection map. Explore the library to find beautifully designed effects for creating fire, spaceflight, fireworks, muzzle flashes, explosions, smoke and more. Particular 3 includes over 210 new presets that show off powerful features like multiple systems, OBJ emitters and more. Hit the ground running with over 300 fully-customizable Designer presets. Trapcode Particular - Water Effect - : 0:14. Particular 3’s updated Aux system now includes the ability to add custom particles for even more variation, as well as keyframable parameters for more control. After Effects Tutorial - Underwater scene with light rays and bubbles (Deep Thought Pt1).

Create organic trails and branching, or build splashes after a bounce. Spawn new child particles through Particular’s Aux system. Includes wind, gravity, turbulence controls and more for simulating complex, realistic motion. Move particles organically through the air, or bounce off of other layers, with Particular’s physics engine. Shading can emulate light falloff, and Shadowlet rendering can cast shadows on both main and aux particles. Shade all particle types from lights in After Effects. Particular 3 now includes over 270 still and animated sprite images, easily loaded directly within After Effects or in the Designer via the new Sprite Loading Panel. Use any image in your composition as a particle by assigning it to a 2D sprite or textured polygon. Choose from Particular’s library of over 60 OBJs, or easily load your own models using the new OBJ Loading Panel directly in After Effects or within the Designer. For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Preview your particle layout with camera and emitter position controls.įor the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space. New in Particular 3, the Designer respects the AE comp size, bringing in the composition and camera info. The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience. Or add complete, customizable particle effects with a single click. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Particular uses After Effects’ 3D Camera and Lights so you can fully integrate your particle Effects with your motion graphics and live-action vfx shots.Ĭreating particle effects is easier than ever before, in the newly overhauled Designer. Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions. Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL. Get speed boosts of up to 4X, or more, over previous versions. Work faster than ever with OpenGL acceleration. Combine multiple particle systems into one unified 3D space for visually stunning results. Create fire, water, smoke, snow and other organic effects. Build particle effects visually, in an updated powerful user interface that makes generating effects more creative and intuitive than ever before.

The chroma shift will be explained in another short tutorial coming soon!īlood Splatter preset: /Explore/PresetDetail.The industry standard particle system for Adobe After EffectsĬreate organic 3D particle effects, complex motion graphics elements and more. Please note After Effectes CS5.5 and lower require the Cycore FX HD kit, which can't be obtained anymore. Requirements: Trapcode Particular 2, Adobe After Effects CS6

#After effects trapcode particular water effects how to#
Somewhere between the 300 "emm"s in this video is a tutorial on how to create the water effect I used in my "Zack's Water Melon" Experiment, which you can see here: /27207586 It's a very long tutorial so here is a quick navigation:Ġ2:55 - The gist of it / Getting the water lookġ2:35 - Creating custom emitters to sculpt your waterĢ2:22 - Creating the Preperation Scene I did (this one: /59875224)Ģ8:05 - Creating the first shot in the Water Melon videoģ5:58 - Creating the second shot in the Water Melon video
